ControllerMate is a controller programming tool that allows you to customize the behavior of your HID devices — keyboards, keypads, mice, trackballs, joysticks, gamepads, throttles, among others. ControllerMate’s philosophy is to be as flexible as possible, to provide a set of basic programming tools, and to allow the user to combine those tools in an endless variety of ways.
Controller programming — A new approach
In order to program the buttons on a controller, one might expect that a user would be presented with a list of buttons and a list of available functions. Match the button to the desired function. Simple. Effective.
ControllerMate takes a different approach.
ControllerMate programming is done in two ways: combining various building blocks to create the function that you want to perform, or by creating a controller configuration for your particular device. Building blocks are little nuggets of functionality which can be customized and combined with other building blocks to create complex functions. Controller configurations allow you to redefine the default behavior of your keyboard and mouse devices.
Building functions, one block at a time
ControllerMate building blocks are used to add functionality to the controls on devices. Currently, there are more than 50 different kinds of building blocks. Each type performs a different function. There are blocks which represent device controls (buttons, axes, hatswitches) which are used to trigger a function. There are blocks which perform keyboard functions (typing text, simulating keyboard keys). There are blocks which perform mouse functions (moving the cursor, simulating a mouse button or scroll wheel). There are yet other blocks which exist just to allow building blocks to be combined in interesting ways using logic (AND, OR, NOT, XOR).
Rewired drivers
Controller configurations can be used to change the default behavior of keyboard and mouse devices. All buttons on keyboards have some default function or another. Most are useful — some are not. A controller configuration allows you to make one button on a keyboard act like another, or turn it off buttons entirely. (Q: What good is a button which does nothing? A: It is still available to be used with building blocks.) In addition to redefining buttons, a controller configuration for a mouse can have a custom acceleration curve. This curve can be one of the standard curves, or can be one entirely of your own creation.(1)
Virtual devices
ControllerMate allows you to create virtual mouse, tablet and joystick devices. These are devices that are created entirely by you, but applications will see them just like the devices that you have plugged into your computer. Using ControllerMate’s building blocks and controller configurations, you can control every move that these virtual devices make. Among other uses, you can use a virtual device to turn a joystick into a full-featured mouse.
ControllerMate Helper v4
Out of Sight, Never Out of Reach
ControllerMate includes a small helper application which runs in the background. It monitors your controllers and performs your programming when the ControllerMate application is not running. Once you have finished editing your programming, quit the ControllerMate application and the background application takes over. No graphics, no user interface, no unnecessary processor cycles.
Controller programming — A new approach
In order to program the buttons on a controller, one might expect that a user would be presented with a list of buttons and a list of available functions. Match the button to the desired function. Simple. Effective.
ControllerMate takes a different approach.
ControllerMate programming is done in two ways: combining various building blocks to create the function that you want to perform, or by creating a controller configuration for your particular device. Building blocks are little nuggets of functionality which can be customized and combined with other building blocks to create complex functions. Controller configurations allow you to redefine the default behavior of your keyboard and mouse devices.
Building functions, one block at a time
ControllerMate building blocks are used to add functionality to the controls on devices. Currently, there are more than 50 different kinds of building blocks. Each type performs a different function. There are blocks which represent device controls (buttons, axes, hatswitches) which are used to trigger a function. There are blocks which perform keyboard functions (typing text, simulating keyboard keys). There are blocks which perform mouse functions (moving the cursor, simulating a mouse button or scroll wheel). There are yet other blocks which exist just to allow building blocks to be combined in interesting ways using logic (AND, OR, NOT, XOR).
Rewired drivers
Controller configurations can be used to change the default behavior of keyboard and mouse devices. All buttons on keyboards have some default function or another. Most are useful — some are not. A controller configuration allows you to make one button on a keyboard act like another, or turn it off buttons entirely. (Q: What good is a button which does nothing? A: It is still available to be used with building blocks.) In addition to redefining buttons, a controller configuration for a mouse can have a custom acceleration curve. This curve can be one of the standard curves, or can be one entirely of your own creation.(1)
Virtual devices
ControllerMate allows you to create virtual mouse, tablet and joystick devices. These are devices that are created entirely by you, but applications will see them just like the devices that you have plugged into your computer. Using ControllerMate’s building blocks and controller configurations, you can control every move that these virtual devices make. Among other uses, you can use a virtual device to turn a joystick into a full-featured mouse.
ControllerMate Helper v4
Out of Sight, Never Out of Reach
ControllerMate includes a small helper application which runs in the background. It monitors your controllers and performs your programming when the ControllerMate application is not running. Once you have finished editing your programming, quit the ControllerMate application and the background application takes over. No graphics, no user interface, no unnecessary processor cycles.
- Controllermate 4 10 1 Download Free Download
- Controllermate 4 10 1 Download Free Online
- Controllermate 4 10 1 download free. full
Controllermate 4 10 1 Download Free Download
![Controllermate 4 10 1 Download Free Controllermate 4 10 1 Download Free](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/2b5c14e6-9b31-11e6-a978-00163ed833e7/1313507311/controllermate-screenshot.jpg)
Controllermate 4 10 1 Download Free Online
The download version of Adobe Acrobat eBook Reader is 10.1. Each download we provide is subject to periodical scanning, but we strongly recommend you to check the package for viruses on your side before running the installation. The package you are about to download is authentic and was not repacked or modified in any way by us. Download Adobe Acrobat Reader DC X - 10.1.4 for Windows. Adobe Reader is a software used for viewing Portable Document Format or PDF. It is developed by Adobe Systems. This download includes both versions. RealTime Equalizer support up to 300 channels, features a Dynamic equalizer, presets, Variable dynamic range, amplification from -INF to +90.2dB and more. Juice 101 queens. RealTime Equalizer 4 now fully supports skins which makes it more customizable than before. Timemachineeditor 4 5 7 download free. RealTime Equalizer Interface. Latest version: 4.10.1 (27 Feb.
Controllermate 4 10 1 download free. full
ControllerMate is a controller programming tool that allows you to customize the behavior of your HID devices — keyboards, keypads, mice, trackballs, joysticks, gamepads, throttles, among others. ControllerMate’s philosophy is to be as flexible as possible, to provide a set of basic programming tools, and to allow the user to combine those tools in an endless variety of ways.
Controller programming — A new approach
In order to program the buttons on a controller, one might expect that a user would be presented with a list of buttons and a list of available functions. Match the button to the desired function. Simple. Effective.
ControllerMate takes a different approach.
ControllerMate programming is done in two ways: combining various building blocks to create the function that you want to perform, or by creating a controller configuration for your particular device. Building blocks are little nuggets of functionality which can be customized and combined with other building blocks to create complex functions. Controller configurations allow you to redefine the default behavior of your keyboard and mouse devices.
Building functions, one block at a time
ControllerMate building blocks are used to add functionality to the controls on devices. Currently, there are more than 50 different kinds of building blocks. Each type performs a different function. There are blocks which represent device controls (buttons, axes, hatswitches) which are used to trigger a function. There are blocks which perform keyboard functions (typing text, simulating keyboard keys). There are blocks which perform mouse functions (moving the cursor, simulating a mouse button or scroll wheel). There are yet other blocks which exist just to allow building blocks to be combined in interesting ways using logic (AND, OR, NOT, XOR).
Rewired drivers
Controller configurations can be used to change the default behavior of keyboard and mouse devices. All buttons on keyboards have some default function or another. Most are useful — some are not. A controller configuration allows you to make one button on a keyboard act like another, or turn it off buttons entirely. (Q: What good is a button which does nothing? A: It is still available to be used with building blocks.) In addition to redefining buttons, a controller configuration for a mouse can have a custom acceleration curve. This curve can be one of the standard curves, or can be one entirely of your own creation.(1)
Virtual devices
ControllerMate allows you to create virtual mouse, tablet and joystick devices. These are devices that are created entirely by you, but applications will see them just like the devices that you have plugged into your computer. Using ControllerMate’s building blocks and controller configurations, you can control every move that these virtual devices make. Among other uses, you can use a virtual device to turn a joystick into a full-featured mouse.
ControllerMate Helper v4
Out of Sight, Never Out of Reach
ControllerMate includes a small helper application which runs in the background. It monitors your controllers and performs your programming when the ControllerMate application is not running. Once you have finished editing your programming, quit the ControllerMate application and the background application takes over. No graphics, no user interface, no unnecessary processor cycles.
Controller programming — A new approach
In order to program the buttons on a controller, one might expect that a user would be presented with a list of buttons and a list of available functions. Match the button to the desired function. Simple. Effective.
ControllerMate takes a different approach.
ControllerMate programming is done in two ways: combining various building blocks to create the function that you want to perform, or by creating a controller configuration for your particular device. Building blocks are little nuggets of functionality which can be customized and combined with other building blocks to create complex functions. Controller configurations allow you to redefine the default behavior of your keyboard and mouse devices.
Building functions, one block at a time
ControllerMate building blocks are used to add functionality to the controls on devices. Currently, there are more than 50 different kinds of building blocks. Each type performs a different function. There are blocks which represent device controls (buttons, axes, hatswitches) which are used to trigger a function. There are blocks which perform keyboard functions (typing text, simulating keyboard keys). There are blocks which perform mouse functions (moving the cursor, simulating a mouse button or scroll wheel). There are yet other blocks which exist just to allow building blocks to be combined in interesting ways using logic (AND, OR, NOT, XOR).
Rewired drivers
Controller configurations can be used to change the default behavior of keyboard and mouse devices. All buttons on keyboards have some default function or another. Most are useful — some are not. A controller configuration allows you to make one button on a keyboard act like another, or turn it off buttons entirely. (Q: What good is a button which does nothing? A: It is still available to be used with building blocks.) In addition to redefining buttons, a controller configuration for a mouse can have a custom acceleration curve. This curve can be one of the standard curves, or can be one entirely of your own creation.(1)
Virtual devices
ControllerMate allows you to create virtual mouse, tablet and joystick devices. These are devices that are created entirely by you, but applications will see them just like the devices that you have plugged into your computer. Using ControllerMate’s building blocks and controller configurations, you can control every move that these virtual devices make. Among other uses, you can use a virtual device to turn a joystick into a full-featured mouse.
ControllerMate Helper v4
Out of Sight, Never Out of Reach
ControllerMate includes a small helper application which runs in the background. It monitors your controllers and performs your programming when the ControllerMate application is not running. Once you have finished editing your programming, quit the ControllerMate application and the background application takes over. No graphics, no user interface, no unnecessary processor cycles.